TRTCTexture constructor

TRTCTexture(
  1. {int glTextureId = 0,
  2. int glContext = 0,
  3. int d3d11TextureId = 0}
)

Implementation

TRTCTexture({
  this.glTextureId = 0,
  this.glContext = 0,
  this.d3d11TextureId = 0,
});